Saw the Coen Brothers new film 'No country for old men' yesterday . Like their other films it's a great example of a film designed with sound in mind and consequently worthy of study (as well a being an excellent film of course !). I was struck by the way the film engaged the audience with the act of active listening again and again, making us focus in on the smallest sounds before hitting us with a shocking dynamic contrast. Best supporting actor role should almost go to the wind in this film, used very evocatively at a number of key points throughout.
There's some discussion from filmsounddaily here.
Some more here.
This site covers sound and music for games, sound for film, music for film, and other interactive audio and audio-visual based stuff.
The Game Audio Tutorial
You might also be looking our old book : "The Game Audio Tutorial", or new book : Game Audio Implementation.
Main Links
- 'Game Sound Design' links page.
- 'Game Music' links page.
- 'Film Music' links page.
- 'Film Sound and Sound Design' links page.
- Books, Journals, and Conferences
- Conference and Research Notes
- DVD's with Sound / Music commentaries or documentaries
- Play, Performance, Composition - Integrated Approaches
- The 'MSc.Sound and Music for Interactive Games' at Leeds Beckett University
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