The Game Audio Tutorial

You might also be looking our old book : "The Game Audio Tutorial", or new book : Game Audio Implementation.

Books, Journals, and Conferences

Various
Oxford Handbooks +Music +Sound

Game Audio
Conferences, Journals, papers
Audio Engineering Society
Audio Mostly
Develop Conference
Game Developers Conference
LudoMusicology Conference
Other Relevant
ACM Digital Library
Digra
GameStudies
Advances in Computer Entertainment Technology
Entertainment Computing
Computer in Entertainment
International Journal of Computer Games Technology
Magazines
Edge
Develop Magazine
Audio-Media Magazine
Game Developer Magazine
Books
See also : http://www.thegameaudiotutorial.com/biblinks.html
Boulanger, R., Lazzarini, V. & Mathews, M. (2010) The Audio Programming Book. Har/DVD. MIT Press.
Brandon, A. (2004) Audio for Games: Planning, Process, and Production. New Riders Games.
Bridgett, R. (2010) From the Shadows of Film Sound : Cinematic Production & Creative Process in Video Game Audio. Blurb. http://www.blurb.com/bookstore/detail/1658613
Bridgett, R. (2013) Game Audio Culturehttp://www.blurb.co.uk/b/4608653-game-audio-culture
Cheng, W. (2014) Sound Play: Video Games and the Musical Imagination. OUP USA, Oxford ; New York.
Collins, K. (2008) Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design. MIT Press.
Collins, K. (2008) From Pac-Man to Pop Music: Interactive Audio in Games and New Media. 5th ed. Ashgate.
Collins, K. (2013) Playing with Sound: A Theory of Interacting with Sound and Music in Video Games. MIT Press.
Collins, K., Kapralos, B., Tessler, H. (2014). The Oxford Handbook of Interactive Audio. OUP USA, Oxford.
Donnelly, K.J., Gibbons, W., Lerner, N. (2014). Music In Video Games: Studying Play. Routledge, New York, NY ; Abingdon, Oxon.

Grimshaw, M. (2010) Game Sound Technology and Player Interaction: Concepts and Developments. Information Science Reference. (Available Online)
Jorgensen, K. (2009) A Comprehensive Study of Sound in Computer Games: How Audio Affects Player Action. Edwin Mellen Press Ltd.
Marks, A. (2008) Game Development Essentials: Game Audio Development. 1st ed. Delmar Publishing.
Marks, A. (2008) The Complete Guide to Game Audio: For Composers, Musicians, Sound Designers, Game Developers. 2nd ed. Focal Press.
Miller, K. (2012). Playing Along: Music, Video Games, and Networked Amateurs. Oxford University Press, Oxford ; New York.

Moormann, Peter, ed. (2012) Music and Game: Perspectives on a Popular Alliance. Springer VS.Phillips, W. (2014) A Composer’s Guide to Game Music. Cambridge, Massachusetts, The MIT Press.
Richardson, J., Gorbman, C. & Vernallis, C. (2013) The Oxford handbook of new audiovisual aesthetics.
Sanger, G. (2003) The Fat Man on Game Audio: Tasty Morsels of Sonic Goodness. Illustrated edition. New Riders.
Sexton, J., Donnelly, K.J. (2007) Music, Sound and Multimedia: From the Live to the Virtual. Edinburgh University Press.

Stevens, R. & Raybould, D. (2011) The Game Audio Tutorial: A Practical Guide to Sound and Music for Interactive Games. 1st ed. Focal Press.
Sweet, M., 2014. Writing Interactive Music for Video Games: A Composer’s Guide, 1 edition. ed. Addison Wesley, Upper Saddle River, NJ.




Film Sound
Conferences, Journals, papers
The New SoundTrack Journal
OffScreen
Index of academic terms
ScreenSound Journal
Books
Altman, Rick.(1992) Sound theory / Sound Practice, Routledge.
Amyes, Tim. (1990) Audio Post-Production in Video and Film. Focal Press.
Beauchamp, R (2005) Designing sound for animation, Focal Press.
Beck, J. Grajeda, T (Eds) (2008) Lowering the boom : Critical studies in film sound. University of Illinois Press.
Chion, M.. (1990) Audio Vision, Columbia University Press.
Chion, M. (2009) Film; a Sound Art, Columbia University Press.
Emmett, H. (2010). Sounds to Die For: Speaking the Language of Horror Film Sound, Flaithulach.
Holman, Tomlinson. (2010) Sound for Film and Television, Focal Press.
Kenny, Tom. (2000) Sound for Picture, Artistpro.com.
Lobrutto, Vincent. (1998) Sound on Film, Greenwood Press.
Mott, Robert. (2008) Radio Sound Effects: Who Did It, and How, in the Era of Live Broadcasting, McFarland & Co Inc.
Ondantje, Michael. (2004) The Conversations, Alfred A. Knopf.
Pinch, T. & Bijsterveld, K. eds. (2012) The Oxford Handbook of Sound Studies. OUP USA.
Purcell, J. (2008) Dialogue Editing for Motion Pictures, Focal Press.
Rose, Jay. (2008) Audio Post Production for digital video, Focal Press.
Sider, L (ED). (2003) SoundScapes: School of sound seminar articles, The School of Sound.
Sonnenschien, D. (2001) Sound Design, Michael Wiese Productions.
Viers, R. (2008) The Sound Effects Bible, Michael Wiese Productions.
Weiss, E. and Belton, J(Ed) (1985) Film sound, Columbia University Press.
Whittington, W. (2007) Sound Design and Science Fiction. Univeristy of Texas Press.
Yewdall, D. (2007) The Practical Art of Motion picture Sound, Focal Press.

Film Music
Conferences, Journals, papers
Music and the moving image journal
MUSIC and IMAGE BIBLIOGRAPHY Gillian B. Anderson and Ronald H. Sadoff
Books
Adorno. (2007) Composing for the films. Continuum International Publishing Group Ltd.
David Bell. (1994) Getting the best score for your film, Silman-James Press.
Burt, G. (1996) The art of film music. Northeastern University Press.
Carlin, F. Wright, R. (1990) On the track, Schirmer Books.
Cohen, A. (2010) Music as a source of emotion in film in Music and Emotion. Oxford University Press.
Davis, R. (1999) Complete guide to film scoring, Berklee Press.
Dickinson, K. (2002) Movie Music: The Film Reader, Routledge.
Gorbman, C. (1987) Unheard Melodies: Narrative Film Music, John Wiley & Sons.
Hagen, E. (1995). Advanced Techniques for film scoring, Alfred Publishing Co.
Harper, G et al (2009) Sound and Music in Film and Visual Media, Continuum.
Powrie, P. Stillwell, R. (2005) Changing Tunes: The Use of Pre-Existing Music in Film, Ashgate Publishing Limited.
Reay, P. (2004) Music in Film: Soundtracks and Synergy. Wallflower Press.
Rhona, J. (2000) The reel world, Miller Freeman Books
Scruton (1999) The aesthetics of music, Clarendon Press
Stror, A. (1997) Music and the mind, HarperCollins.
Film Music : Popular Music in Films
Dyer R. In The Space Of A Song : The Uses Of Song In Film / Richard Dyer. London : Routledge, 2012
Inglis I. Popular Music And Film / Edited By Ian Inglis [e-book]. London : Wallflower, 2003
Mundy J. Popular Music On Screen : From The Hollywood Musical To Music Video / John Mundy. Manchester : Manchester University Press, 1999
Powrie, Phil, and Robynn Stillwell. Changing Tunes: The Use of Pre-Existing Music in Film. illustrated edition. Ashgate Publishing Limited, 2005.
Wojcik P, Knight A. Soundtrack Available : Essays On Film And Popular Music / Edited By Pamela Robertson Wojcik And Arthur Knight. Durham, N.C. ; London : Duke University Press, 2002

Games General / Game Design Theory
Conferences, Journals, papers
Games and Culture Journal
Books
Koster, R., (2005). Theory of Fun for Game Design. Paraglyph Press, Phoenix, Arizona.
Poole, S. (2004 ) Trigger Happy, The inner life of video games 
http://stevenpoole.net/blog/trigger-happier/ 
Rigby, S., Ryan, R., 2010. Glued to Games: How Video Games Draw Us in and Hold Us Spellbound. Praeger Publishers Inc, Santa Barbara, California.
Salen, K., Zimmerman, E., (2003). Rules of Play: Game Design Fundamentals, illustrated ed. The MITPress.
Schell, J., (2008). The Art of Game Design: A book of lenses. Morgan Kaufmann.






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